Saturday 13 April 2013

Mini League Trial Game - AAR


Great trial game held on Wednesday night and having played with all the rules & options that we had tried in the past several months. 1500 VP game with option for air strike and submarine attacks!!  

With 2 roll off; the pitch battle was chosen and me being the defender

First and foremost, apologies for the rather bad picture quality and really messy table, as we try to utilize whatever space available. Besides that, we played in a rather dark corner of the cafe and it was almost 10.15pm when the game started. 

Combatants as follow:

Attacker : USN - Commanded by Liongvei
1) BB Iowa - Flagship
2) CA San Francisco
3) CL Detroit
4) DD Mahan
5) DD Cummings 

Defender : IJN - Commanded by Eric Lew
1) CA Maya - Flagship
2) CA Mogami
3) CA Mikuma
4) CL Agano
5) CL Noshiro
6) DD Akitsuki
7) DD Fuyutsuki
8) DD Hanatsuki
9) DD Harutsuki
10) DD Hatsutsuki
11) DD Natsuzuki 

For this pitched battle game, 3 landmasses were placed for the battle; 2 by attacker and 1 by defender, which was promptly put in place by Liongvei right behind his fleet's formation, represented by an ash tray and tissue box. While my landmass was placed directly in the middle to the table, represented by a torch light. 

Deployment, Airstrike & Submarine 

Taking advantage of the great firing range of BB Iowa, it was place almost to the far edge of the battle area, accompanied alongside by CA San Francisco. CL Detroit with the DD Mahan and DD Cummings were deployed up front, strategically placed behind the landmass (read: torch light).
 
USN Deployment
From the picture, it shows 3 DDs available along side CL Detroit, it was later made aware that there will only be 2 DDs, due to fleet point constraints. 

The IJN side deployed a deeper formation, having its 3 CAs as the base for the "U" formation, enabling it to be supported on their flanks by a CL and 3 DDs each side.
 
IJN Deployment
I am actually testing out this deployment having the "stronger" CLs at front covering the 3DDs behind, while having the 3 CAs falling slightly back, hoping to prevent crazy DD rush on my capital ship. 

Disappointing as it may seems, there were no kamikaze dive bombers present on IJN side and like wise, USN air force were not available. 

For this fleet, I acquired 2 rounds of submarine attack. As per the rules, the 1st submarine attack commence at this phrase, ALL MISS~~!!! 

Turn 1 


Both the BB Iowa and CA San Francisco maintained their distance at the other edge of the battle while the CL Detroit and 2 DDs maneuver closer to the IJN fleet; utilizing the central landmass.

CL Detroit can be seen partially hidden behind the landmass (torch light)
CL Detroit at this juncture completed its movements too close to the central landmass, any subsequent movement will result into a collision with the landmass. Due to that, Liongvei opt not to move that ship for subsequent turn. That being said, CL Detroit was in a good placement, able to maintain a good broadside view on incoming ships and protected upfront by a landmass. 

The IJN split is fleet into 2 flanks, while maintaining a tight formation on respective flanks and utilizing both CLs as lead ships.


L-R: Liongvei and YS Oon

At a distance, both BB Iowa and CA San Francisco traded shots with IJN 's right flank causing CL Agano to caught on fire and damaging its engine. No noteworthy damage recorded on both USN ships. 

With an AV value of 21, it's rather difficult for IJN ships to penetrate BB Iowa. Having said that, it still did not stop me to make shots on the BB, hoping to roll a natural "0" on penetration roll for a viable chance of critical hit. 

On IJN right flank, the resulting combat action saw both DD Mahan and DD Cummings sank with shots coming from CA Mikuma and CL Noshiro. 

CL Noshiro sustained damages to 1 secondary battery turret and flooding caused by  CL Detroit. 

Turn 2 

Prior to this turn, IJN launched their 2nd submarine attack, one of which penetrated CA Sanfrancisco and causing uncontrollable massive flooding; sinking it in the process. 

One of my submarine dice roll got lucky and penetrated the CA San Francisco. With 5 consecutive flooding checks (rolling 8's and 9's), the sustained damage was enough to knock it out.

BB Iowa broadside against IJN's left flank
As my fleet closes in, BB Iowa longer range primary guns and a damage of 11, caused considerable damage to my CAs and CL Noshiro. Only plus point is that BB Iowa did not focus fire it's guns. 
  
Subsequent to flooding control check, CL Noshiro sank.    

Turn 3

BB Iowa at its broadside facing the incoming IJN fleet
Having only BB Iowa left in play, the IJN charged in. 

Well I tried to move my ships towards the center of play and combined both flanks in hopes to minimized the potential damage coming from the BB. Well that was the plan, fall short due to sustained engine room damage to 3 of my ships!! 

Turn 4 

Note: Coffee cup not part of landmass~~!!
The IJN fleet closes into BB Iowa and hoping for a quick kill and to end the game in this round, resulted in otherwise.


Subsequent to the shooting step, CL Agano see no further action for the night, being tore apart from BB Iowa primary armaments.

The resulting torpedo step saw CA Mikuma launched it's torpedoes, and miss. 

From the picture, it is easily decipher that CL Agano is also in a great position to launch its torpedoes. After checking the angle and arc, it is slightly off tangent.

Turn 5

The final showdown
In a turn of event, BB Iowa closes in on IJN fleet instead; moving into the path of the IJN's 3 DDs. This resulted 4 IJN ships ending their movements within 6" of BB Iowa. 

A good call by USN to focus fire onto CA Maya; being the IJN flagship, it's destruction will cause panic within the fleet! - Resulted in otherwise. 

Short range, RDR fire control with a total of 9 main guns, CA Maya survived!! 

7 IJN ships launched its torpedoes; 9 hits and 4 penetrations, proved just enough to sink the BB. 

We only calculated the 4 ships that were within 6" range; since they have the same modifiers of 5+ to hit, resulting to 9 hits, 4 of which were penetration, for 156 damage in total.

End 

Comments, suggestions, thoughts, critiques......... 


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